The GTA 5 review!!!!!!!!!!!!!!!!!!!!!!! This my first review
- Most impressive of all is the new first person mode. Rockstar could have simply crammed an extra camera in, slapped a bullet point on the back of the box and had done with it. Instead what they’ve done is essentially built an entirely new game. It’s a switch in perspective both literal and psychological. Playing GTA 5 while looking through the eyes of your character connects you to the action in a way the traditional third person viewpoint never could. You’re doing rather than observing. Punch an innocent bystander in the chops for a laugh? Suddenly it’s not as funny as your first whips out in front of you and cracks them in the cheek, sending them reeling. Stamping on enemies while they’re down feels intimately gruesome (I still did it). It’s a genius way of reframing a series notorious for its slapstick attitude towards violence. I found myself being, well, nicer. I drove more sensibly, called taxis rather than hijacked cars and resisted the urge to whip out the sticky bombs every five seconds to make mincemeat out of the cops.To cap it all off, you’ll notice incidental detail put there specifically for first person. The interior of every vehicle has been painstakingly modelled. No two speedometers are the same, the upholstery is different, every car, bike, plane, boat and blimp has its own unique space. It all feels incredibly immersive, which, combined with the enhanced beauty of the open world, makes you feel like you’re living inside GTA 5 instead of simply playing it.Most crucial of all, first person mode feels natural - as much a part of GTA as the oddball cast or ridiculous side missions. You could legitimately play the entire game using the new format, although I personally preferred a switch to third person for the cover-based combat. Snap to a wall in first person and your screen fills with grey plaster, which is maybe why Rockstar added customisation options that automatically revert the camera to the traditional viewpoint for more hectic bouts of combat.
What else is new? Well there’s more traffic for one thing. Don’t balk. What sounds initially like gushing PR spiel instead amplifies the illusion that Los Santos is a real place. Climb into Vinewood hills and look at it from above (especially at night) and you’ll see car headlamps winding through the streets, the city leaking pearly light into a deep night sky and pulsing like some sort of giant, glistening creature. Throw in the fact each of GTA V’s three protagonists come with a photo snapping smartphone and it’s easy to lose hours simply gawping at the game through a filtered lens. Add ‘landscape photographer’ to the list of fantasies GTA lets you play out.
All of which would mean absolutely nothing were it not for a story that’s at once mad, varied and at times breathlessly exciting. Missions feel as fresh and funny as they did a year ago, and revisiting them is rarely anything but a pleasure. Two hours in and you’ve already chased a yacht down a freeway, assassinated a high-profile media CEO and piloted an aeroplane across some stunning scenery. But the heists are the standout - punctuating the campaign with spikes of intense action. Their thrill is heightened by the anticipation - a few missions of planning ramp up the tension so that when you eventually pull one off, it’s like releasing a taut spring of excitement.
The characters themselves are less like real people than eccentric vehicles for GTA’s trademark biting satire, but are tightly written. Franklin is the least offensive - a decent guy on the traditional rags to riches rise. Michael already has the riches, but his middle-aged soul is rotting in an uptown mansion surrounded by family who despise him. And Trevor is an unhinged sociopath (take a look at him in first person to see what he has written on his knuckles).
Changing instantly between the three is a mechanic I'm still not tired of, especially when it comes to the often hilarious scenarios you’ll find yourself in when you make the switch. Trevor wakes up in a skip, or is bombing through the countryside with a 4-star wanted level. Franklin is arguing with his aunt. Michael is spilling his mid-life crisis at the feet of his psychiatrist. All of it adds to the illusion that GTA 5 carries on whether you’re playing it or not.
And finally there’s GTA Online, a game so dauntingly huge you’ll barely scratch the surface after hours of play - and now it’s even bigger. The headline improvement is that now you can have 30 players running around in free-roam mode, swooping round in jets, initiating impromptu street races, or, you know, playing a round of golf (no one ever plays golf). The whole city turns into a giant playground, as if Rockstar has turned off all the rules to satisfy the rampage lust of its players. ‘Go on then,’ it’s saying. ‘We know what you really want to do is prat about in fighter jets and ride motorbikes off the side of skyscrapers. Knock yourself out.’ Plus creating your own character and hauling them through the levels scratches that RPG itch real good. Ahh, experience points. Money. Grinding? No. Grinding here means playing capture the flag with aeroplanes.
The size and ambition of GTA Online typifies the entire game. It’s huge, dense and wonderfully immersive. You will never get bored. GTA 5 is one of the best games of last generation - now it can lay claim to being one of the best of this generation, too
I think this is going to be a GREATS game guys enjoy it while playing.this is a good open world game
Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA IV brought to the table five years ago. It’s technically more accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas.
It is one of the very best video games ever made.
Virtually everything in that review stands true of the 2014 version on PlayStation 4 and Xbox One. This is the same 30-plus hours of action-heavy story missions with the same three satirical protagonists, and nearly limitless potential for driving, flying, boating, or biking around. Just a smattering of minor new side quests, different types of wildlife (from cats to dolphins), and collectibles top off its already enormous pile of content.
The key difference between GTA 5 on new-gen consoles and last year's version is that developer Rockstar has done an outstanding job of updating this still-amazing game so that it feels right at home on these platforms. Everything looks strikingly better running at full 1080p resolution, with dramatically enhanced textures, lighting effects, and detail in general. A greatly increased draw distance makes the vistas of the San Andreas region extremely impressive, and I don’t know if I’ve ever seen an in-game rainstorm as convincing as these. With this revamp, GTA 5 has reestablished itself as the high bar for what an open-world game can be in terms of scale, graphical quality, and density of things to do.
While the PlayStation 4 version has a slight graphical edge over the Xbox One, featuring noticeably more grass and plants in some areas, both generally do a good job of maintaining 30 frames per second, with only occasional minor slowdowns that mostly kick in when approaching busy intersections at high speed. Other than that, the only appreciable differences I spotted were that the Xbox One’s rumble triggers give driving a more tactile feel, and the DualShock 4 plays cell phone conversations and beeps through the controller’s speakers, and the light on the controller flashes red and blue when the police are after you.
The big new feature for the new-generation consoles is the optional first-person mode. It’s a whole new way of experiencing Grand Theft Auto like we never have before. Rockstar has gone out of its way to make sure everything looks great when viewing it through your characters’ eyes instead of over their shoulders, and the controls work pretty much the way you expect them to in a first-person shooter. An impressive amount of control configuration options let you tailor it to your liking, and you can even set it to automatically switch from first to third person when you enter cover or get into a car. The different perspective made things feel more like they were happening to me, rather than a character I was controlling, which makes GTA a surprisingly different experience. Driving or flying is, of course, a lot tougher with the more limited view, but still lots of fun, and the ability to switch at will makes it a luxury.
It’s impressive how virtually no opportunity to throw in a subtle little touch was missed. There are now first-person-specific animations for all kinds of activities, including climbing ladders, getting yanked out of a car you’ve just stolen and thrown to the ground, and flipping the bird. Even in-mission events, like when Michael’s son hands him a soda in the car, are animated – Michael’s hand reaches out, takes the drink, and brings it up to the camera as he takes a sip.
GTA 5 for new-gen consoles also includes the still-problematic Grand Theft Auto Online multiplayer mode. It’s absolutely great for small-scale multiplayer antics, where you and a few friends get together and do co-op jobs, races, death matches, vehicular combat battles, or just sew random chaos throughout the San Andreas region. However, in a week of trying, I’ve never been able to get into a game with more than seven players – far short of the advertised increased limit of 30. Worse, the wait times to get in and out of matches has been extreme, to the point where my GTA Online experience has been roughly 60 percent playing and 40 percent waiting to play, with frequent disconnects and occasional crashes. Because of that, I can’t strongly recommend getting GTA 5 based on the multiplayer experience alone.
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